Back to Services

Payments & E-commerce

Taking money is the one part of your product that absolutely cannot be approximate.

Payments, implemented properly

Payment processing is where mistakes are least forgivable. A checkout that fails silently, a subscription that charges twice, a webhook that never arrives — each one costs you money and trust at the same time. So we build payments on established providers and test the whole path before anything goes live.

Card processing runs through Stripe, which means card details never touch our servers or yours. For iOS applications, purchases and subscriptions go through Apple's own StoreKit system, as Apple requires. Both approaches keep sensitive payment data with the parties equipped to handle it.

Beyond the transaction itself, we build the surrounding pieces: product catalogues you can update without calling a developer, order records, receipts, and webhook handling that copes with the real world where requests occasionally arrive late, twice, or not at all.

Stripe Integration

Secure card payments, properly implemented

Subscriptions

Recurring billing and plan management

In-App Purchases

StoreKit 2 for iOS subscriptions and purchases

Online Storefronts

Product catalogues, carts and checkout

Key Benefits

Card payments handled by Stripe, an established provider
Card details never touch our servers
One-off payments, subscriptions and invoicing
In-app purchases through Apple's own system
Product catalogues you can manage yourself
Checkout flows tested end to end before launch

Technologies We Use

StripeStoreKit 2WebhooksReactPostgreSQLEdge Functions

Ready to start taking payments?

Whether it's a storefront, a subscription product or in-app purchases, let's talk through what fits.